Like the first game, the journey of Killing Floor 2 was only just beginning at launch. We took great pride in being one of the first games to showcase the enhanced power of PlayStation 4 Pro system at launch with 1800p resolution upscaled to 4K 2160p along with greater environment, weapon, and character detail. It was an amazing thrill to share this mayhem with a new PlayStation 4 audience on November 2016. Going beyond just gameplay fidelity, the team expanded its visual makeup both with its Massive Evisceration and Trauma system and capturing our meticulous, intricate weapon animations at 240 frames per second so every shell eject, bullet wiz, and blood splatter could be felt and seen in slow motion Zed Time. Never being satisfied, we knew we could expand upon the action-packed cooperative experience in a way that took our gunplay, gore, and destruction to new heights with Killing Floor 2. We expand our games with new weapons, maps, and features as free content to keep the community thriving and excited about what’s to come. Here at Tripwire, the story of the game never ends at release. Killing Floor was ahead of its time with co-op horde shooter mechanics and four years later we at Tripwire worked with that original mod team to bring it to fruition as a full game thus charting a lasting legacy for the team ever since. The story of Killing Floor starts 14 years ago with an Unreal Tournament 2004 mod.
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